package de.gameduell.framework.fakeserver {
	import flash.events.IEventDispatcher;	
	
	/**
	 * @author dkum
	 */
	public interface IFakeServer extends IEventDispatcher {
		function readMessage(messageType:String, messageBody:Array):void;
//		function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void;
		function switchOn():void ;
		function switchOff():void;
		function get isOn():Boolean;
	}
}
